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Is HOMM2 a sequel or a remake? You think ‘sequel’ with games like Civilization II and SimCity 2000, elegantly improving on the formula they’re based upon, yet are still substantially different to warrant the label. Heroes II isn’t all that different from the first game, and comes off as more of a remake than anything else.
This is not to say it’s bad, just that it’s ultimately not very different. The fundamentals are identical to the first game, particularly the “killer stack” mentality, whereby you bide your time building up a stack of powerful units and a hero bloated with ever more powerful artifacts. The ensuing rampage through the enemy’s territory into his cities tends to be anticlimactic. A token nod is made towards resources; you occupy mines and gather stray treasure, but the game always comes down to dueling stacks of huge armies in the end, even with the addition of variable victory conditions.
The nature of tactical combat has changed very little, with the exception of more spells and more room to maneuver. These two changes do, however, allow for more nuances in gameplay than the original. The new spread of spells will be useful for all sorts of different styles, allowing shrewd players more opportunities to modify attack and defense values while less advanced players will just lob fireballs.
The map is considerably larger, so ranged attacks have more time to inflict damage and slow powerful units become a serious hindrance for offensive actions. Occasional obstacles in the battlefield can slow some units, but unfortunately, terrain still plays no role in combat. It’s fortunate that you can skip one-sided battles against petty foes, but you can’t do the same for when you yourself are overwhelmed – you have to sit through the entire crushing experience before loading a saved game.
On the strategic level, there are more points of interest to find, but the onscreen information is spotty. For instance, if you’ve learned a spell from a shrine, you can’t click on the shrine to remind yourself what spell was taught there. The artifacts strewn around the land are each indicated by unique icons, but there’s no indication of what icon is what artifact, much less what powers they provide. And since many of the new artifacts are specialized to the point of being useless, it can be expensive to fight past a horde of vampire lords, only to win the Sextant of Faster Boats in a land-locked game. This could all have been alleviated with more consistent right-click options and better references in an otherwise thorough manual.
The graphics are crisp, clear and cartoony, with lots of detail and fluid animations in combat – essentially a hand-drawn Heroes in higher resolution. Each character class has distinctive city graphics and music. The city screens are breathtaking, as tiny hamlets grow into fully developed metropolises, but some functionality is lost in all this splendor. One of the most significant changes is the inclusion of a resource marketplace to trade for and buy scarce resources. There are a few extra building types, but as with the rest of the game, there are no fundamental changes.
A new skill system makes heroes even more powerful, and gives them distinct personae as a game progresses. Unfortunately, this strength of the game is all but lost in a weak campaign scheme that’s merely a string of canned scenarios. The option to keep a hero through a series of games would have given this game a much longer-term appeal. Solid multiplayer gameplay and a comprehensive scenario editor make up for this somewhat. The multiplayer games are taxing, however, since the game locks a player out when he’s not taking his turn and there’s no way to limit turn length or cut out the tactical combat.
Heroes of Might and Magic was a simple yet intricate strategy game. So if complexity isn’t high up on your list of priorities and you don’t mind a little deja vu, then this turn-based strategy relic from a bygone era should suit your questing needs.
System Requirements: 33 Mhz CPU, 8 MB RAM, 512k SVGA Card, MS-DOS
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New World Computing1996
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Are you a wizard, a human or a necromancer?
The Heroes of Might and Magic game series is one of the best fantasy turn based strategy series (such as AoW) in the history of gaming, having released 6 games so far and all of them being highly critically acclaimed. The fan base is counted in millions and the series's main trademark are the heroes who can use magic, a bunch of fantasy creatures and mighty and mysterious enemies. This, second installment of the series has all that and more. With an very interesting story line, HOMM2 has much improved graphics from the original HOMM game, while the gameplay hasn't changed at all. You have your wizards, necromancers, dragons, phoenixes.. Every fantasy lover's dream is fulfilled. The graphics are fantastic for that time and the sound effects and soundtrack are something special care has been given too, effectively. The whole gaming experience is that of an epic fantasy battle that can continue for months, if needed. The entire HOMM series is absolutely fabulous and HOMM2, while not the best, is still a very fine specimen. All fans are obliged to try the game.
Basic turn taking game
This was a very basic turn taking game, which was one of my favorites, back in the day, and I still get into all these classics that have entertained us for years, basically you start of with a castle and a hero, your must search the map for your enemies whilst returning to you castle to create a strong army and upgrade your town, it is possible to have many heroes searching the map, there are a few types of warrior you can be, warlock, wizard, knight, necromancer.. within there castles you can eventually breed dragons, phenox's(?), champion knights, I rate this computer game high it is possible to have many heroes searching the map.
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